463 lines
16 KiB
JavaScript
463 lines
16 KiB
JavaScript
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dojo.provide("dojox.fx.text");
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// dojo.require("dojox.fx._split");
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dojo.require("dojo.fx");
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dojo.require("dojo.fx.easing");
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dojox.fx.text._split = function(/*Object*/ args){
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// summary: Split a block of text into words or letters
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//
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// description:
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// Returns an animation that will split the node into a grid
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// of pieces that move independently.
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//
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// NOTE:
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// In some rendering engines, the text will appear to "jump" from its initial position
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// when the animation begins. To work around this bug, enclose the node's text in a <p> or <div>.
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//
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// args:
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// args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
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// args.text: String - Text to place inside the node (otherwise node.innerHTML is used)
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// args.words: Boolean - If true, the text will be split into words rather than characters
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// args.pieceAnimation: Function(piece, pieceCoords, nodeCoords, number, numPieces)
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// - Returns either the dojo._Animation or an array of dojo._Animation objects for the piece;
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// pieceCoords is the result of dojo.coords(piece, true);
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// nodeCoords is the result of dojo.coords(args.node, true);
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// number is the piece's position in the array of pieces, and numPieces is the array.length
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var node = args.node = dojo.byId(args.node),
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s = node.style,
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cs = dojo.getComputedStyle(node),
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nodeCoords = dojo.coords(node, true);
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args.duration = args.duration || 1000;
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args.words = args.words || false;
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var originalHTML = (args.text && typeof(args.text) == "string") ? args.text : node.innerHTML,
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originalHeight = s.height,
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originalWidth = s.width,
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animations = [];
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dojo.style(node, {
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height: cs.height,
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width: cs.width
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});
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// The following regular expression courtesy of Phil Haack
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// http://haacked.com/archive/2004/10/25/usingregularexpressionstomatchhtml.aspx
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var tagReg = /(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)/g;
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// Translation: /(HTML tag plus spaces)|(word/letter without '<' plus spaces)/g
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var reg = (args.words ?
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/(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]+\s*)/g :
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/(<\/?\w+((\s+\w+(\s*=\s*(?:".*?"|'.*?'|[^'">\s]+))?)+\s*|\s*)\/?>)\s*|([^\s<]\s*)/g
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);
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// Split the text into pieces
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var pieces = (typeof args.text == "string") ? args.text.match(reg) : node.innerHTML.match(reg);
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var html = "";
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var numPieces = 0;
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var number = 0;
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for(var i = 0; i < pieces.length; i++){
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var piece = pieces[i];
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if(!piece.match(tagReg)){
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html += "<span>" + piece + "</span>";
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numPieces++;
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}else{
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html += piece;
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}
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}
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node.innerHTML = html;
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// Find the newly-created spans and create their animations
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function animatePieces(piece){
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var next = piece.nextSibling;
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if(piece.tagName == "SPAN" && piece.childNodes.length == 1 && piece.firstChild.nodeType == 3){
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var pieceCoords = dojo.coords(piece, true);
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number++;
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dojo.style(piece, {
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padding: 0,
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margin: 0,
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top: (args.crop ? "0px" : pieceCoords.t + "px"),
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left: (args.crop ? "0px" : pieceCoords.l + "px"),
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display: "inline"
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});
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var pieceAnimation = args.pieceAnimation(piece, pieceCoords, nodeCoords, number, numPieces);
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if(dojo.isArray(pieceAnimation)){
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// if pieceAnimation is an array, append its elements
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animations = animations.concat(pieceAnimation);
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}else{
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// otherwise, append it
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animations[animations.length] = pieceAnimation;
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}
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}else if(piece.firstChild){
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animatePieces(piece.firstChild);
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}
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if(next){
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animatePieces(next);
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}
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}
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animatePieces(node.firstChild);
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var anim = dojo.fx.combine(animations);
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dojo.connect(anim, "onEnd", anim, function(){
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node.innerHTML = originalHTML;
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dojo.style(node, {
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height: originalHeight,
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width: originalWidth
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});
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});
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if(args.onPlay){
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dojo.connect(anim, "onPlay", anim, args.onPlay);
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}
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if(args.onEnd){
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dojo.connect(anim, "onEnd", anim, args.onEnd);
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}
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return anim; // dojo._Animation
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};
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dojox.fx.text.explode = function(/*Object*/ args){
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// summary: Explode a block of text into words or letters
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//
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// description:
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// Returns an animation that will split the text into a spans
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// of words or characters that fly away from the center.
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//
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// args:
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// args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
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// args.words: Boolean - If true, text will be split into words rather than characters
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// args.random: Float - If set, pieces fly to random distances, for random durations,
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// and in slightly random directions. The value defines how much
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// randomness is introduced.
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// args.distance: Float - Multiplier for the distance the pieces fly (even when random)
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// args.fade: Boolean - If true, pieces fade out while in motion (default is true)
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// args.fadeEasing: Function - If args.fade is true, the fade animations use this easing function
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// args.unhide: Boolean - If true, the animation is reversed
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// args.sync: Boolean - If args.unhide is true, all the pieces converge at the same time
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// (default is true)
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var node = args.node = dojo.byId(args.node);
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var s = node.style;
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args.distance = args.distance || 1;
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args.duration = args.duration || 1000;
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args.random = args.random || 0;
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if(typeof(args.fade) == "undefined"){
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args.fade = true;
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}
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if(typeof(args.sync) == "undefined"){
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args.sync = true;
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}
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args.random = Math.abs(args.random);
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// Returns the animation object for each piece
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args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
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var pieceHeight = pieceCoords.h;
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var pieceWidth = pieceCoords.w;
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var distance = args.distance * 2;
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var duration = args.duration;
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var startTop = parseFloat(piece.style.top);
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var startLeft = parseFloat(piece.style.left);
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var delay = 0;
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var randomX = 0;
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var randomY = 0;
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if(args.random){
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var seed = (Math.random() * args.random) + Math.max(1 - args.random, 0);
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distance *= seed;
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duration *= seed;
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// To syncronize, give each piece an appropriate delay so they end together
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delay = ((args.unhide && args.sync) || (!args.unhide && !args.sync)) ? (args.duration - duration) : 0;
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// Slightly randomize the direction of each piece
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randomX = Math.random() - 0.5;
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randomY = Math.random() - 0.5;
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}
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var distanceY = ((coords.h - pieceHeight) / 2 - (pieceCoords.y - coords.y));
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var distanceX = ((coords.w - pieceWidth) / 2 - (pieceCoords.x - coords.x));
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var distanceXY = Math.sqrt(Math.pow(distanceX, 2) + Math.pow(distanceY, 2));
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var endTop = startTop - distanceY * distance + distanceXY * randomY;
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var endLeft = startLeft - distanceX * distance + distanceXY * randomX;
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// Create the animation objects for the piece
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// These are separate anim objects so they can have different curves
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var pieceSlide = dojo.animateProperty({
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node: piece,
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duration: duration,
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delay: delay,
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easing: (args.easing || (args.unhide ? dojo.fx.easing.sinOut : dojo.fx.easing.circOut)),
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beforeBegin: (args.unhide ? function(){
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if(args.fade){
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//piece.style.opacity = 0;
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dojo.style(piece,"opacity", 0);
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}
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piece.style.position = args.crop ? "relative" : "absolute";
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piece.style.top = endTop + "px";
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piece.style.left = endLeft + "px";
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} : function(){piece.style.position = args.crop ? "relative" : "absolute";}),
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properties: {
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top: (args.unhide ? { start: endTop, end: startTop } : { start: startTop, end: endTop }),
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left: (args.unhide ? { start: endLeft, end: startLeft } : { start: startLeft, end: endLeft })
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}
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});
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if(args.fade){
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var pieceFade = dojo.animateProperty({
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node: piece,
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duration: duration,
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delay: delay,
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easing: (args.fadeEasing || dojo.fx.easing.quadOut),
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properties: {
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opacity: (args.unhide ? {start: 0, end: 1} : {end: 0})
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}
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});
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// return both animations as an array
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return (args.unhide ? [pieceFade, pieceSlide] : [pieceSlide, pieceFade]);
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}else{
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// Otherwise return only the slide animation
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return pieceSlide;
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}
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};
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var anim = dojox.fx.text._split(args);
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return anim; // dojo._Animation
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};
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dojox.fx.text.converge = function(/*Object*/ args){
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args.unhide = true;
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return dojox.fx.text.explode(args);
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};
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dojox.fx.text.disintegrate = function(/*Object*/ args){
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// summary: Split a block of text into words or letters and let them fall
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//
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// description:
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// Returns an animation that will split the text into spans of words
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// or characters that drop.
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//
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// args:
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// args.crop: Boolean - If true, pieces will be positioned relatively rather than absolutely
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// args.words: Boolean - If true, text will be split into words rather than characters
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// args.interval: Float - The number of milliseconds between each piece's animation
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// args.distance: Float - The number of the node's heights to drop (default is 1.5)
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// args.fade: Boolean - If true, pieces fade out while in motion (default is true)
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// args.random: Float - If set, pieces fall in random order. The value defines how much
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// randomness is introduced
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// args.reverseOrder: Boolean - If true, pieces animate in reversed order
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// args.unhide: Boolean - If true, the peices fall from above and land in place
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var node = args.node = dojo.byId(args.node);
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var s = node.style;
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args.duration = args.duration || 1500;
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args.distance = args.distance || 1.5;
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args.random = args.random || 0;
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if(!args.fade){
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args.fade = true;
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}
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var random = Math.abs(args.random);
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// Returns the animation object for each piece
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args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
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var pieceHeight = pieceCoords.h;
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var pieceWidth = pieceCoords.w;
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var interval = args.interval || (args.duration / (1.5 * numPieces));
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var duration = (args.duration - numPieces * interval);
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var randomDelay = Math.random() * numPieces * interval;
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// If distance is negative, start from the top right instead of bottom left
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var uniformDelay = (args.reverseOrder || args.distance < 0) ?
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(number * interval) : ((numPieces - number) * interval);
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var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay;
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// Create the animation object for the piece
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var properties = {};
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if(args.unhide){
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properties.top = {
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start: (parseFloat(piece.style.top) - coords.h * args.distance),
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end: parseFloat(piece.style.top)
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};
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if(args.fade){
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properties.opacity = {start: 0, end: 1};
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}
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}else{
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properties.top = {end: (parseFloat(piece.style.top) + coords.h * args.distance)};
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if(args.fade){
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properties.opacity = {end: 0};
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}
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}
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var pieceAnimation = dojo.animateProperty({
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node: piece,
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duration: duration,
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delay: delay,
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easing: (args.easing || (args.unhide ? dojo.fx.easing.sinIn : dojo.fx.easing.circIn)),
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properties: properties,
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beforeBegin: (args.unhide ? function(){
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if(args.fade){
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// piece.style.opacity = 0;
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dojo.style(piece, "opacity", 0);
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}
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piece.style.position = args.crop ? "relative" : "absolute";
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piece.style.top = properties.top.start + "px";
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} : function(){ piece.style.position = args.crop ? "relative" : "absolute";})
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});
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return pieceAnimation;
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};
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var anim = dojox.fx.text._split(args);
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return anim; // dojo._Animation
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};
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dojox.fx.text.build = function(/*Object*/ args){
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args.unhide = true;
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return dojox.fx.text.disintegrate(args);
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};
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dojox.fx.text.blockFadeOut = function(/*Object*/ args){
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// summary: Split a block of text into words or letters and fade them
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//
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// description:
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// Returns an animation that will split the text into spans of words
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// or characters that fade in or out.
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//
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// args:
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// args.words: Boolean - If true, text will be split into words rather than characters
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// args.interval: Float - The number of milliseconds between each piece's animation (default is 0)
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// args.random: Float - If true, pieces have a random delay. The value defines how much
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// randomness is introduced
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// args.reverseOrder: Boolean - If true, pieces animate in reversed order
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// args.unhide: Boolean - If true, the animation is reversed
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var node = args.node = dojo.byId(args.node);;
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var s = node.style;
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args.duration = args.duration || 1000;
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args.random = args.random || 0;
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var random = Math.abs(args.random);
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// Returns the animation object for each piece
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args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
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var interval = args.interval || (args.duration / (1.5 * numPieces));
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var duration = (args.duration - numPieces * interval);
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var randomDelay = Math.random() * numPieces * interval;
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// If interval or random is negative, start from the bottom instead of top
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var uniformDelay = (args.reverseOrder) ?
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((numPieces - number) * interval) : (number * interval);
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var delay = randomDelay * random + Math.max(1 - random, 0) * uniformDelay;
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// Create the animation object for the piece
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var pieceAnimation = dojo.animateProperty({
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node: piece,
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duration: duration,
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delay: delay,
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easing: (args.easing || dojo.fx.easing.sinInOut),
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properties: {
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opacity: (args.unhide ? {start: 0, end: 1} : {end:0})
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},
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beforeBegin: (args.unhide ? function(){ dojo.style(piece,"opacity",0); } : undefined)
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});
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return pieceAnimation;
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};
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var anim = dojox.fx.text._split(args);
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return anim; // dojo._Animation
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};
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dojox.fx.text.blockFadeIn = function(/*Object*/ args){
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args.unhide = true;
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return dojox.fx.text.blockFadeOut(args);
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};
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dojox.fx.text.backspace = function(/*Object*/ args){
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// summary: Split a block of text into words or letters and backspace them in sequence
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//
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// description:
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// Returns an animation that will split the text into spans of words
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// or characters that appear as if they were being backspaced (or typed) in real-time.
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//
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// args:
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// args.interval: Float - The number of milliseconds between each piece's animation
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// (default is determined by text length and args.duration);
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// args.wordDelay: Integer - The number of milliseconds between each word
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// (only effective when args.unhide = true)
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// args.fixed: Boolean - If true, only style.opacity changes; otherwise, style.display
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// changes between none and inline, adding realism (default = false)
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// args.random: Float - If true, pieces have a random delay. The value defines how much
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// randomness is introduced (only effective when args.unhide = true)
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// args.unhide: Boolean - If true, the animation is reversed
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|
||
|
var node = args.node = dojo.byId(args.node);
|
||
|
var s = node.style;
|
||
|
|
||
|
args.words = false;
|
||
|
args.duration = args.duration || 2000;
|
||
|
args.random = args.random || 0;
|
||
|
var random = Math.abs(args.random);
|
||
|
var delay = 10;
|
||
|
|
||
|
// Returns the animation object for each piece
|
||
|
args.pieceAnimation = function(piece, pieceCoords, coords, number, numPieces){
|
||
|
var interval = args.interval || (args.duration / (1.5 * numPieces));
|
||
|
var text = piece.textContent;
|
||
|
var whitespace = text.match(/\s/g);
|
||
|
|
||
|
if(typeof(args.wordDelay) == "undefined"){
|
||
|
args.wordDelay = interval * 2;
|
||
|
}
|
||
|
|
||
|
if(!args.unhide){
|
||
|
delay = (numPieces - number - 1) * interval;
|
||
|
}
|
||
|
|
||
|
var beforeBegin, onEnd;
|
||
|
|
||
|
if(args.fixed){
|
||
|
if(args.unhide){
|
||
|
var beforeBegin = function(){ dojo.style(piece,"opacity",0); };
|
||
|
}
|
||
|
}else{
|
||
|
if(args.unhide){
|
||
|
var beforeBegin = function(){piece.style.display = "none";};
|
||
|
var onEnd = function(){piece.style.display = "inline";};
|
||
|
}else{
|
||
|
var onEnd = function(){piece.style.display = "none";};
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Create the animation object for the piece
|
||
|
var pieceAnimation = dojo.animateProperty({
|
||
|
node: piece,
|
||
|
duration: 1,
|
||
|
delay: delay,
|
||
|
easing: (args.easing || dojo.fx.easing.sinInOut),
|
||
|
properties: {
|
||
|
opacity: (args.unhide ? {start: 0, end: 1} : {end:0})
|
||
|
},
|
||
|
beforeBegin: beforeBegin,
|
||
|
onEnd: onEnd
|
||
|
});
|
||
|
|
||
|
if(args.unhide){
|
||
|
var randomDelay = Math.random() * text.length * interval;
|
||
|
var wordDelay = randomDelay * random / 2 + Math.max(1 - random / 2, 0) * args.wordDelay;
|
||
|
|
||
|
delay += randomDelay * random + Math.max(1 - random, 0) * interval * text.length +
|
||
|
(wordDelay * (whitespace && text.lastIndexOf(whitespace[whitespace.length-1]) == text.length - 1));
|
||
|
}
|
||
|
|
||
|
return pieceAnimation;
|
||
|
};
|
||
|
|
||
|
var anim = dojox.fx.text._split(args);
|
||
|
return anim; // dojo._Animation
|
||
|
};
|
||
|
|
||
|
dojox.fx.text.type = function(/*Object*/ args){
|
||
|
args.unhide = true;
|
||
|
return dojox.fx.text.backspace(args);
|
||
|
};
|