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cacert-testmgr/external/ZendFramework-1.9.5/externals/dojo/dojox/av/_Media.js

328 lines
8.2 KiB
JavaScript

dojo.provide("dojox.av._Media");
dojo.declare("dojox.av._Media", null, {
// summary:
// Used as a mixin for dojox and AIR media
// description:
// Calculates the current status of the playing media and fires
// the appropriate events.
//
mediaUrl:"",
//
// initialVolume: Float?
// The initial volume setting of the player. Acccepts between 0 and 1.
initialVolume:1,
//
// autoPlay:Boolean?
// Whether the video automatically plays on load or not.
autoPlay: false,
//
// bufferTime: Number?
// Time in milliseconds that the video should be loaded before it will
// play. May pause and resume to build up buffer. Prevents stuttering.
// Note:
// Older FLVs, without a duration, cannot be buffered.
bufferTime: 2000,
//
// minBufferTime: Number
// Time in milliseconds bwteen the playhead time and loaded time that
// will trigger the buffer. When buffer is triggered, video will pause
// until the bufferTime amount is buffered.
// Note: Should be a small number, greater than zero.
minBufferTime:300,
//
// updateTime: Number
// How often, in milliseconds to get an update of the video position.
updateTime: 100,
//
// id: String?
// The id of this widget and the id of the SWF movie.
id:"",
//
// isDebug: Boolean?
// Setting to true tells the SWF to output log messages to Firebug.
isDebug: false,
//
// percentDownloaded: read-only-Number
// The percentage the media has downloaded; from 0-100
percentDownloaded:0,
//
// _flashObject: read-only-Object
// The dojox.embed object
_flashObject:null,
//
// flashMedia: read-only-SWF
// The SWF object. Methods are passed to this.
flashMedia:null,
//
_initStatus: function(){
// summary:
// Connect mediaStatus to the media.
//
this.status = "ready";
dojo.connect(this, "onPosition", this, "_figureStatus");
},
// ============== //
// Player Getters //
// ============== //
getTime: function(){
// summary:
// Returns the current time of the video
// Note:
// Consider the onPosition event, which returns
// the time at a set interval. Too many trips to
// the SWF could impact performance.
return this.flashMedia.getTime(); // Float
},
// ============= //
// Player Events //
// ============= //
onLoad: function(/* SWF */ mov){
// summary:
// Fired when the SWF player has loaded
// NOT when the video has loaded
//
},
onDownloaded: function(/* Number */percent){
// summary:
// Fires the amount of that the media has been
// downloaded. Number, 0-100
},
onClick: function(/* Object */ evt){
// summary:
// TODO: Return x/y of click
// Fires when the player is clicked
// Could be used to toggle play/pause, or
// do an external activity, like opening a new
// window.
},
onSwfSized: function(/* Object */ data){
// summary:
// Fired on SWF resize, or when its
// toggled between fullscreen.
},
onMetaData: function(/* Object */ data, /* Object */ evt){
// summary:
// The video properties. Width, height, duration, etc.
// NOTE: if data is empty, this is an older FLV with no meta data.
// Duration cannot be determined. In original FLVs, duration
// could only be obtained with Flash Media Server.
// NOTE: Older FLVs can still return width and height
// and will do so on a second event call
this.duration = data.duration;
},
onPosition: function(/* Float */ time){
// summary:
// The position of the playhead in seconds
},
onStart: function(/* Object */ data){
// summary:
// Fires when video starts
// Good for setting the play button to pause
// during an autoPlay for example
},
onPlay: function(/* Object */ data){
// summary:
// Fires when video starts and resumes
},
onPause: function(/* Object */ data){
// summary:
// Fires when the pause button is clicked
},
onEnd: function(/* Object */ data){
// summary:
// Fires when video ends
// Could be used to change pause button to play
// or show a post video graphic, like YouTube
},
onStop: function(){
// summary:
// Fire when the Stop button is clicked
// TODO: This is not hooked up yet and shouldn't
// fire.
},
onBuffer: function(/* Boolean */ isBuffering){
// summary:
// Fires a boolean to tell if media
// is paused for buffering or if buffering
// has finished
this.isBuffering = isBuffering;
},
onError: function(/* Object */ data, /* String */ url){
// summary:
// Fired when the player encounters an error
// example:
// | console.warn("ERROR-"+data.type.toUpperCase()+":",
// | data.info.code, " - URL:", url);
console.warn("ERROR-"+data.type.toUpperCase()+":", data.info.code, " - URL:", url);
},
onStatus: function(/* Object */data){
// summary:
// Simple status
},
onPlayerStatus: function(/* Object */data){
// summary:
// The status of the video from the SWF
// playing, stopped, bufering, etc.
},
onResize: function(){
},
_figureStatus: function(){
// summary:
// Calculate media status, based on playhead movement, and
// onStop and onStart events
// TODO:
// Figure in real status from the media for more accurate results.
//
var pos = this.getTime();
//console.log(pos, this.duration, (pos>this.duration-.5), (this.duration && pos>this.duration-.5))
if(this.status=="stopping"){
// stop was fired, need to fake pos==0
this.status = "stopped";
this.onStop(this._eventFactory());
}else if(this.status=="ending" && pos==this._prevPos){
this.status = "ended";
this.onEnd(this._eventFactory());
}else if(this.duration && pos>this.duration-.5){
this.status="ending"
}else if(pos===0 ){//|| this.status == "stopped"
if(this.status == "ready"){
//never played
}else{
//stopped
this.status = "stopped";
if(this._prevStatus != "stopped"){
this.onStop(this._eventFactory());
}
}
}else{
// pos > 0
if(this.status == "ready"){
//started
this.status = "started";
this.onStart(this._eventFactory());
this.onPlay(this._eventFactory());
}else if(this.isBuffering){
this.status = "buffering";
}else if(this.status == "started" || (this.status == "playing" && pos != this._prevPos)){
this.status = "playing";
//this.onPosition(this._eventFactory());
}else if(!this.isStopped && this.status == "playing" && pos == this._prevPos){
this.status = "paused";
console.warn("pause", pos, this._prevPos)
if(this.status != this._prevStatus){
this.onPause(this._eventFactory());
}
}else if((this.status == "paused" ||this.status == "stopped") && pos != this._prevPos){
this.status = "started";
this.onPlay(this._eventFactory());
}
}
this._prevPos = pos;
this._prevStatus = this.status;
this.onStatus(this.status);
},
_eventFactory: function(){
// summary:
// Creates a generic event object.
//
var evt = {
//position:this._channel.position,
//seconds:this.toSeconds(this._channel.position*.001),
//percentPlayed:this._getPercent(),
status:this.status
}
return evt; // Object
},
_sub: function(topic, method){
// summary:
// helper for subscribing to topics
dojo.subscribe(this.id+"/"+topic, this, method);
},
_normalizeVolume: function(vol){
// summary:
// Ensures volume is less than one
//
if(vol>1){
while(vol>1){
vol*=.1
}
}
return vol;
},
_normalizeUrl: function(_url){
// summary:
// Checks that path is relative to HTML file or
// convertes it to an absolute path.
//
if(_url && _url.toLowerCase().indexOf("http")<0){
//
// Appears to be a relative path. Attempt to convert it to absolute,
// so it will better target the SWF.
var loc = window.location.href.split("/");
loc.pop();
loc = loc.join("/")+"/";
_url = loc+_url;
}
return _url;
},
destroy: function(){
// summary:
// destroys flash
if(!this.flashMedia){
this._cons.push(dojo.connect(this, "onLoad", this, "destroy"));
return;
}
dojo.forEach(this._subs, function(s){
dojo.unsubscribe(s);
});
dojo.forEach(this._cons, function(c){
dojo.disconnect(c);
});
this._flashObject.destroy();
//dojo._destroyElement(this.flashDiv);
}
});