8398c9048d
code was modified slightly, so the code differs from the original downloadable 1.9.5 version
87 lines
2.2 KiB
JavaScript
87 lines
2.2 KiB
JavaScript
dojo.require("dojox.gfx.silverlight");
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dojo.experimental("dojox.gfx.silverlight_attach");
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(function(){
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dojox.gfx.attachNode = function(node){
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// summary: creates a shape from a Node
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// node: Node: an Silverlight node
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return null; // for now
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if(!node) return null;
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var s = null;
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switch(node.tagName.toLowerCase()){
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case dojox.gfx.Rect.nodeType:
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s = new dojox.gfx.Rect(node);
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break;
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case dojox.gfx.Ellipse.nodeType:
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if(node.width == node.height){
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s = new dojox.gfx.Circle(node);
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}else{
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s = new dojox.gfx.Ellipse(node);
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}
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break;
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case dojox.gfx.Polyline.nodeType:
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s = new dojox.gfx.Polyline(node);
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break;
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case dojox.gfx.Path.nodeType:
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s = new dojox.gfx.Path(node);
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break;
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case dojox.gfx.Line.nodeType:
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s = new dojox.gfx.Line(node);
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break;
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case dojox.gfx.Image.nodeType:
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s = new dojox.gfx.Image(node);
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break;
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case dojox.gfx.Text.nodeType:
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s = new dojox.gfx.Text(node);
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attachFont(s);
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break;
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default:
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//console.debug("FATAL ERROR! tagName = " + node.tagName);
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return null;
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}
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attachShape(s);
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if(!(s instanceof dojox.gfx.Image)){
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attachFill(s);
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attachStroke(s);
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}
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attachTransform(s);
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return s; // dojox.gfx.Shape
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};
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dojox.gfx.attachSurface = function(node){
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// summary: creates a surface from a Node
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// node: Node: an Silverlight node
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return null; // dojox.gfx.Surface
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};
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var attachFill = function(rawNode){
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// summary: deduces a fill style from a Node.
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// rawNode: Node: an Silverlight node
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return null; // Object
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};
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var attachStroke = function(rawNode){
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// summary: deduces a stroke style from a Node.
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// rawNode: Node: an SVG node
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return null; // Object
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};
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var attachTransform = function(rawNode){
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// summary: deduces a transformation matrix from a Node.
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// rawNode: Node: an Silverlight node
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return null; // dojox.gfx.matrix.Matrix
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};
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var attachFont = function(rawNode){
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// summary: deduces a font style from a Node.
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// rawNode: Node: an Silverlight node
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return null; // Object
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};
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var attachShape = function(rawNode){
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// summary: builds a shape from a Node.
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// rawNode: Node: an Silverlight node
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return null; // dojox.gfx.Shape
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};
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})();
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